A bankruptcy problem and an information trading problem: by Driessen T.

By Driessen T.

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2012). Fitting into place? Class and gender geographies and temporalities. Surrey: Ashgate. Thomson, P. (2008). Field. In M.  67–84). Durham, NC: Acumen. Tyler, I. (2013). Revolting subjects: Social abjection & resistance in Neoliberal Britain. London: Zed Books. Tyler, I. (2015). Classificatory struggles: Class, culture and inequality in neoliberal times. The Sociological Review, 63, 493–511. Wacjman, J. (1998). Managing like a man: Women and men in corporate management. Cambridge: Polity Press.

Chap. 4: Playing games in the HE workplace begins by discussing social games and how they operate in the workplace. I am interested in how employees come to know, recognizes, and play games at work, and how they develop a ‘feel’ for the game. I draw on Bourdieu’s ideas about gameplaying, legitimate culture, and cultural capital to assist my analysis here of how employees grasp the logic of the game that is being played at work. My aim here is to make sense of how employees think, feel, and act at work as a form of game-playing.

These scholars also draw attention to how not all work is equally valued, and so this means that the ‘link between pay and wages and work cannot be taken for granted’ (Pettinger et al.  4). Work in the twenty-first century, then, takes many different forms. Recognizing this helps to make certain kinds of work visible and encourages debate around how it is valued. Expanding the category of work also demands a discussion about workers. The category of worker is no longer limited to someone who is in paid work.

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