How to Win in the Chess Endings by I.A. Horowitz

By I.A. Horowitz

With 171 Diagrams.

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Extra resources for How to Win in the Chess Endings

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Taking the Knight first (23 ... BxgS) leads to a different material imbalance, but the same basic problem as moving the light-squared Bishop. White gets a superior position by virtue of controlling the 7th rank: 23 ... Ra2. White will double on the b-file, force an exchange of Rooks and easily win the resulting endgame. However, things would not be quite as bad for Black had White chosen to shift his other Rook to d 1 back on move 18. Rfd1, then Black's 26 ... Bxc4 would come with tempo on the f-Rook.

Rxe1 Bb7 After 26 ... Rd2, White has to be careful once again that he does not let the position drift into one where his advantage is non-convertible. Rxe2? Qxe2?? Qxd5) 29 ... Qf7! to maintain threats against Black's pawns, to say nothing of the possibility of a quick kill down the g-file should Black be asleep. c4 White is going to have to give up the exchange, but he should make sure it happens on a dark square. fxe3?! is not recommended. Rxfl 28 White's last move anticipates a hard-to-stop plan based on simply pushing his f-pawn up the board.

Ne4 pawn, and an eventual Qc2 or Qd3 White will play Nxf6+ on his next will come with tempo against h7. play. Bxe4 without concession: 16 ... c4 and White will soon have a dominating position after Qc2 or Qb3 by continued leveraging of the pressure against eS. 16 ... Bxe4 Qxd1 (17 .. Raxd1 Rad8 (18 .. Rxd8, and all the re- 51 The Koltanowski-Phoenix Attack White's basic idea in this line is to play a3 and then push his c-pawn all the way to c5 (if possible). This essentially puts 4 attackers on e5.

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