Improve Your Chess - by Learning from the Champions by Lars Bo Hansen

By Lars Bo Hansen

"If you need to achieve the heights, you want to examine the full historical past of chess. i will not provide any transparent logical reason behind it, yet i believe it's totally necessary to absorb the entire of chess history." - VLADIMIR KRAMNIK

In this e-book Lars Bo Hansen exhibits how chess knowing has advanced and explains how and why a learn of the nice champions of the prior and current will considerably increase your chess. even supposing smooth chess is a hugely concrete video game the place calculation is paramount and ideas frequently seem to take a again seat, Hansen argues that the foundations became implicit at best point: "you can't win video games in simple terms by means of following Steinitz's or Nimzowitsch's rules, yet you'll definitely lose video games if you happen to have no idea those principles!"

Hansen indicates that development popularity - probably the most very important facets of chess mastery - is equipped up hugely successfully by way of learning old video games, and cites many examples in order to instantly shape a part of your armoury. construction upon the constitution of his acclaimed paintings How Chess video games are gained and Lost, Hansen additionally argues that the transitions opening-to-middlegame and middlegame-to-endgame are most sensible understood via learning the video games of the nice champions.

Throughout the e-book, the emphasis is firmly on enhancing your chess, and equipping you to enhance your chess extra by way of learning by yourself. whilst, you'll take pleasure in a ceremonial dinner of the main instructive chess video games of all time - either classical and glossy. the ultimate bankruptcy discusses the longer term improvement of chess style.

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Additional info for Improve Your Chess - by Learning from the Champions

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Pushing the pawn to h7 leads to stalemate. DEFENDING BY JAILING THE OPPOSING KING ON THE ROOK’S FILE Even if the opposing king is in the otherwise ideal position—on the sixth rank ahead of his pawn, the game can often be drawn. Diagram 45 White to move This is a draw, regardless of who is on move. A blockade is successful thanks to Black’s access to the c7 and c8 squares. For example: 1. Ka7 Kc7 2. a6 Kc8 3. Kb6 Kb8 Or with Black on move: 1. Kc7 2. Ka7 If 2. Kb5, 2. Kb7. 2. Kc8 3. a6 Kc7 4. Ka8 Kc8 5.

Kd6 4. Kd4! Kc6 (4. Ke6 5. ) 5. Ke5 Kb6 6. Kd6 Kb7 7. Kc5 Ka6 8. Kc6 Ka7 9. Kxb5 Kb7 10. Kc5 Kc7 11. Kd5 Kb6 12. Ke5 Kb5 13. Kf5 Kxb4 14.

A7 Kc7 stalemate. Diagram 46 You can see that even if the superior side’s king actually occupies the queening square, as long as the defender can get to the seventh or eighth rank of the bishop’s file, it’s a dead draw. Even extra rook pawns don’t help the superior side. Diagram 47 White or Black to move Black draws easily. He keeps White’s king a prisoner on the rook’s file or, if the White king escapes, Black heads for the corner, from which he can’t be pried. Once again, knowing this simple rule makes it possible to stop calculations upon arriving at similar positions.

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