Learning Cocos2D: A Hands-On Guide to Building iOS Games by Ray Wenderlich, Rod Strougo

By Ray Wenderlich, Rod Strougo

Build the following nice iOS online game with Cocos2D! <p style="margin: 0px;"> 
<p msonormal="" style="margin: 0px;">Cocos2D is the powerhouse framework in the back of probably the most renowned video games within the App shop. If you’ve performed Tiny Wings, offended Birds, Mega leap, Trainyard, or perhaps Super rapid motion Pig, then you’ve performed a video game that makes use of Cocos2D or Box2D physics. the wonderful thing about Cocos2D is its simplicity. It’s effortless to develop into crushed if you begin constructing an iOS online game, specifically in case you examine such things as OpenGL ES, OpenAL, and different decrease point APIs. Writing a video game for the iPhone and iPad doesn't need to be that tough, and Cocos2D makes video game improvement enjoyable and easy.
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<p msonormal="" style="margin: 0px;"> Learning Cocos2D walks you thru the method of establishing Space Viking (which is loose at the App Store), a 2nd scrolling video game that leverages Cocos2D, Box2D, and Chipmunk. As you construct Space Viking, you’ll examine every thing you must find out about Cocos2D so that you can create the subsequent killer iOS game.
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<p msonormal="" style="margin: 0px;">Download the unfastened model of Space Viking from the App shop this present day! support Ole locate his method domestic whereas studying the best way to construct the game.
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<p style="margin: 0px;">As you construct Space Viking, you’ll learn the way to
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* set up and configure Cocos2D so it really works with Xcode 4
* construct a whole 2nd motion event video game with Cocos2D
* upload animations and flow in your games
* construct your game’s major menu reveal for gaining access to levels
* Use Cocos2D’s Scheduler to ensure the precise occasions occur on the correct times
* Use tile maps to construct scrolling online game degrees from reusable images
* upload audio and sound results with CocosDenshion—Cocos2D’s sound engine
* upload gravity, sensible collisions, or even ragdoll results with Box2D and Chipmunk physics engines
* upload extraordinary results on your video games with particle systems
* Leverage video game heart on your online game for achievements and chief boards
* Squeeze the main functionality out of your video games in addition to counsel and tricks

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Additional info for Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

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Cocos2D includes a texture cache manager to maintain any textures you use cached in memory. Keeping textures cached in memory greatly speeds up the creation of new sprites that utilize previously used textures. The disadvantage of keeping textures cached is the additional memory overhead. If the application receives a low-memory warning, Cocos2D moves quickly to remove from memory any textures not actively in use. It is important to always remember to deallocate your layers and scenes once you have moved from one scene to another, and remove any unused textures and other assets, to keep your memory footprint as small as possible.

You are merely adding the SpaceCargoShip folder and PNG to your CCHelloWorld project so that it is included with your app. 2. 1. 9. 9 Space cargo ship in HelloWorld Only three lines of code, and you already have a space cargo ship on your iOS device. 1 in the next chapters. Adding Movement A ship is supposed to move around, and moving sprites in Cocos2D is really easy. 2 right below the lines you added for the space cargo ship. height/2)]; [spaceCargoShip runAction:moveAction]; Click Run and watch your space cargo ship move slowly to the left side of the screen.

Instantiates the HelloWorld scene, which in turn instantiates the HelloWorld layer, and starts running the HelloWorld scene. At this point, the “Hello World” label is visible on the screen. The Cocos2D Director is responsible for running the game loop and rendering all of the graphics in your game. Since the director is running the game loop, it can control when the game runs, pauses, or stops. 6, you can see the methods in the application delegate that call the director in response to events from the iPhone operating system, including pause and resume.

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