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Extra info for Deathmoor
20a Few battleshave come tougher fhan that You feel elatedat defeahngthe loathsomePool Crawler;regain 1 LUCKpornt. The tunnelcontin, uesbeyondthe pool and endsat anotherdoor like the one through which you enteredthis tunnel There is an identicallever in the wall. You checkthe ceiling, wallsand floor but can seeno obvioustraps Will you pushthe leverup (ium to jj5) or pull it down (tum to 30:,? 202 The porfer greedily stuffsthe money into his pouch and lets you in. rse. A chanedpieceof sackcloth curtainfluttersin the breezeYou shiver,althoughit is noL cold: somethingevil has taken place here.
Az You soon come to a junction,but the lunnel to the right leadsdirectlyback to the bottom of lhe magical hrnnelyou were recentlyfloatinSdown. You can see no point in retuming there,so you carry straighlo& down a dimly li! tunnel Tum to r5r. You wait for something to happen,but nothing does You hurl Lhecrumbling heaLheron to the groundin anger,and scraLch at lhe bite one of the crone'scountlesslice hasalreadygiven you. Telessarushes into your arms. Without lls leaders, Arachnos' army will soon turn Lo civil war.
If you are Lucky, you make it to the aa6-'a, top of the wall unharmed. If you are Unlucky,you fall awkwardlyand twist your ankle (deductr sreurxr. There is a dank, narrow path between the wall and the house You can jump for an upper window-ledgeof lhe house(tum to a58),or you can let yourselfdown tnto the passage,where you may go southwards towardsthe Baron'sgarden,to lry lo find a way inlo the housefrom there (turn to 555), or you can head north towards lhe fropt door oi the house (turn to a14).